As we know, every MPI+, new abilities are added. So once again, we’re back to new abilities! What kind of new abilities can we expect to see? Well, here are just 3 of the new abilities you can have!
Lobster Claw
Lobster Claw is the Life Orb of MPI3. Basically it boosts Capsule ATTACKS power by 30%. So let’s say we have… the Cross Poison Capsule, right? It usually deals 20 Coins loss on a player. Well, with Lobster Claw, Cross Poison would make a rival lose 26 Coins rather than just 20; see the difference? Dealing more damage is at a cost though, you will lose 5 Coins every time you use a Capsule attack, but it may just be worth it for you!
Too Close for Comfort
This is a very unique, new ability. With this, basically even if players move before you, you will be un-affected by their Capsule attacks; including actual attacks or status inducing moves. This is very useful in not being screwed up by a player’s attack, so you’ll never be screwed out of getting the Star! There’s a cost though… the turn you’re attacked, you will NOT be able to use your Spin Wheel. This is en-forced so players don’t try to break the game by just buying Items to nullify rivals’ effects.
Grudge
The last person to use a Capsule attack on you, will suffer a grudge… this “grudge” will make your next Capsule Attack be boosted by 30% on that rival. Unlike Lobster Claw, there’s no cost on you. But remember, this is only on ONE last person to hit you. If two people hit you on the same turn, only the second person will suffer your grudge.
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