Here’s some more abilities! Some of these being based off of weather!
Randomly, you might cause Sunny weather or Rainy weather. The weather lasts 1-2 turns when caused, and you will be told a turn before hand on when the weather will start. Very useful for Chlorophyll/Juicy Rain-ers to cause a lot of trouble, and of course, always go first!
When you start Sun or Rain by landing on the Space, or by using the Capsule, it will last for 5 turns, rather than just 3. This means that weather will be affecting the board for a lot longer than usual! Another great ability for players running Chlorophyll/Juicy Rain.
If you pass someone on the board, they lose 5 Coins. If someone passes you on the board, they lose 5 Coins. It doesn’t matter, regardless of how it is; passing you on the board is a bad idea! Because you will take 5 Coins from them, so players with this ability should purposely try to go near others. Heck, you should get the Leaf/Super Leaf Capsule, and stab players with this ability + Capsule power, haha!