MPI/MPFS Central

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SpiderStaryu On July - 28 - 2015

9 New, Unique Abilities!

There are 9 new abilities being added to MPI5+! All very different abilities that are more technical, and more unique than any MPI Ability before! These aren’t the only new abilities, there are a couple more, but you’ll have to wait to see those! Which ones are you looking forward to using the most?

Tarantula Infestation:
Anyone in a 10 Space radius, will also be affected by the Spider Space. So, not only will you lose half your Coins, all close-by rivals will also unfortunately get bitten by a spider tarantula! This is a great ability that further enchants the Spider Space’s use, so instead of it being the normal 3 Space radius to be affected, it is now a 10 Space radius! This is very useful in a situation where you don’t have much to lose, but all rivals near you have a high amount of Coins.

Bowser Rampage:
Anyone in a 10 Space radius, will also be affected by the Bowser Space! This works just like the Tarantula Infestation ability. Land on a Bowser Space, and rivals that are close by will also have to deal with Bowser’s rampage! Very useful if you don’t have much to lose, but all your rivals do, and their unfortunately very close to you!

Burn Bonus:
When you have the Burned status, your defenses will increase by 50%. Meaning, let’s say someone attacks you with the Cross Poison Capsule. Assuming it doesn’t Crit, that Capsule will make one rival lose 20 Coins. If you have this ability, that Capsule along with all other Capsules that make you lose Coins will be half as effective, so the Cross Poison Capsule will only make you lose 10 Coins rather than 20! You may think it’s silly, but it’s definitely a great defensive ability! You’ll see the difference when you only lose half as much Coins rather than the full amount!

Blessed Soul:
You cannot receive the Cursed Status while you have this ability.

Good Man, Good Deal:
You’ll receive 30 Coins for every 3 turns you don’t hurt a rival! Example, if you don’t attack any rival for turns 11, 12, and 13, you will receive 30 Coins at the end of that third turn, which in that example, was turn 13! This ability can be very handy, especially during the beginning of the game. Most of the time, you’re going to build yourself up at the start of the game, so you’re not going to attack a rival anyway! There’s many ways you can effectively use this ability. Any extra cash never hurt no one!

When visiting the Item Shop, if you buy only 1 Capsule or 1 Stocking Stuffer that’s worth 5 Coins, the price of that respective item will drop to 2 Coins instead! Remember, only 1 item that’s worth 5 Coins, only then will the price drop to 2 Coins. This is a huge money saver for the turns there’s nothing really to buy and you want to buy something extra cheap!

Floral Essence:
If you have this ability, you will ignore the Flora Space’s cycle, and only get 20 Coins when landing here! This is a very interesting trade-off, rather than waiting 4 turns for the cycle to get to 20 Coins, you just get that amount right away! The only downside is, the number will never increase. So while you have this ability, it’ll never go below or higher than 20 Coins. If you decide to change this ability, your cycle for the Flora Space will reset to the beginning.

ChaCha Expert:
Hey! Are you a fan of the ChaCha Heels Capsule? Then this ability is the ability for you! ChaCha Heels takes 20 Coins from one rival, but with this ability, you get an increased 25 Coins when using the ChaCha Heels Capsule!


I am a joyful 21 year old guy who loves everything Nintendo. I also happen to be the creator of MPI. I am one of the Admins on Mario Party Legacy Forums, I am a Writer and Videographer for the website, and I am one of the Lost Levels on MPL's podcast.

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