MPI/MPFS Central

SuperStars of original Mario Party content!

Capsules is one of the Item systems in MPI. These Capsules allow you to change up your dice block, help yourself, harm others, affect the board, or do deadly moves! There’s so many possibilities and strategies with Capsules, be sure to make your own strategy! You can’t win without using Capsules so be sure to use them when ever needed! There are 5 types of Capsules: Power-Up, Offensive, Status, Sundry, and Rare!

Capsules: 5 Coins

Item

Name

Description

Price

Mushroom Capsule

Roll 2 Dice Blocks.

 5 Coins

Ghetto Mushroom Capsule

Force yourself or a rival of your choice to move backwards.

 5 Coins

Mini Mushroom Capsule

Choose how much to roll from 1-5.

 5 Coins

R.O.B. Beam Capsule

Summon R.O.B., and he will unleash a beam that will incapacitate a rival, making them roll 1-3 on their next Dice Block.

 5 Coins

Ooeoo Spell Capsule

Use this and chant the Ooeeoo Spell!
Gives you the Happy Status for 3-5 turns!

 5 Coins

Gold Block Capsule

For 2 turns, get 1 Coin per Space you pass! Occasionally, you’ll get a +10 Coins Stuffer!

 5 Coins

Spikes

Scatter Spikes everywhere! Rivals who pass these Spikes will lose 10 Coins and they’ll go to you!

 5 Coins

 

Capsules: 10 Coins

Item

Name

Description

Price

Gold Mushroom Capsule

Roll 3 Dice Blocks.

 10 Coins

Warp Pipe Capsule

Warp with a player of your choice.

 10 Coins

Sweet Capsule

Heals all negative Status Ailments.

 10 Coins

Double Dip Capsule

You can use 2 Capsules or Stuffers.

 10 Coins

Magic Portal Capsule

Change the location of the Star Space.

 10 Coins

Toxic Capsule

Make one player receive the “Badly Poisoned” status.

 10 Coins

Thunder Wave Capsule

Make one player receive the “Paralyzed” status.

 10 Coins

Podoboo Capsule

Make one player receive the “Burned” status.

 10 Coins

Spider Web Capsule

Constrict a player with web, giving them the Webbed status. Their Abilities will be useless for 3 turns.

 10 Coins

Dubious Bandage Capsule

Place a Dubious Bandage on a rival, giving them the Unlucky status for 2-3 turns!

 10 Coins

Lady Bugaboo Capsule

Lady BugaBoo will bless you with the BugaBoo status for 3 turns!

 10 Coins

Double Cherry Capsule

The next Space you land on will count twice, so you can use it’s effects two times. Doesn’t work for all Spaces.

 10 Coins

Rainbow Spell Capsule

Make one rival obtain the Poisoned status or the Cursed status!

 10 Coins

Baton Pass Capsule

Pass all your status ailments, good and bad, to one of your rivals.

 10 Coins

Fire Flower Capsule

You have 5 shots to fire, each hit counting as 3 Coins, distribute how you want. May burn.

10 Coins

Boomerang Flower Capsule

Fire a boomerang 10 Spaces away from you in one direction! Rivals caught will lose 20 Coins and you’ll get them!

 10 Coins

Super Leaf Capsule

For 3 turns, you will take 15 Coins from rivals you pass on the board!

 10 Coins

Super Bell Capsule

For 3 turns, your Capsule attacks will be 20% stronger!

 10 Coins

Toxic Spikes Capsule

Scatter Toxic Spikes everywhere! Player who pass this will be Poisoned! If you set up two layers on the same Space, they’ll be Badly Poisoned!

 10 Coins

Starfish Capsule

Set up a sinister Starfish on a space! Rivals who pass this will be forced to give you a Capsule or Stuffer; depending on what you set it up as!

 10 Coins

Coin Vampire Capsule

Make one player receive the “Vampire” status.

 10 Coins

 

Capsules: 15 Coins

CItem

Name

Description

Price

Love Capsule

Get the Love status for 3 turns. Having the Love status means you get 3 Coins each Space you pass.

 15 Coins

Sing Capsule

Lull a player of your choosing to sleep, making them lose their turn.

 15 Coins

Berry’s Arrow Capsule

Send one rival of your choice to the start.
You can also use this on yourself.

 15 Coins

Juicy Capsule

Boost a Bonus Star stat of your choosing by 1 stage.

15 Coins

Floral Spell Capsule

Cover yourself in a floral veil, and unleash the magic on a rival! The rival you choose will lose half the coins you have and they’ll go to you.

15 Coins

Thief Capsule

Steal one Capsule of your choice from a rival.

 15 Coins

Disable Capsule

Give a rival the Disabled status, preventing them from using any Items for 2-3 turns!

 15 Coins

Golden Rain Capsule

Make one player receive the “Sadness” status.
They will lose more Coins when attacked, and Critical Hits are more common on them.

 15 Coins

Amalondria’s Curse Capsule

Amalondria curses a player of your choice with the Fish status. In 3 turns, the chosen rival will lose all their Coins. This version of the Fish status CANNOT be cured.

 15 Coins

Kersti Capsule

Take a rival, and put them up to 10 Spaces forwards or backwards!

 15 Coins

Bob-Omb Capsule

Incinerate 3 random Capsules from a rival of a your choice.

 15 Coins

Super Horn Capsule

Destroys any rival’s Capsule attack on you!
Rivals who are 5 Spaces near you will lose 10 Coins and be pushed back a couple Spaces!

 15 Coins

 

Capsules: 20 Coins

Item

Name

Description

Price

Rainbow Portal Capsule

Takes you to the Star Space.

 20 Coins

ChaCha Heels Capsule

Ghetto stomp a foe, taking 20 Coins from them. May Poison as well.

 20 Coins

Cross Poison Capsule

Makes opponent lose 20 Coins. Has high critical hit ratio to double. May Poison.

 20 Coins

Charge Beam Capsule

Charge your beam up (takes 1 turn), then fire! You will take 30 Coins from a player of your choice. High Critical Ratio to double.

 20 Coins

Wave Beam Capsule

Charge your special Wave beam up (takes 1 turn), then fire! You will take 60 Coins from a player of your choice.
(Only obtained if you have the WAVE BEAM ability).

 20 Coins

Swap Capsule

Trade all of your Capsules or Stuffers with another player.

20 Coins

Status of All Trades Capsule

Your rivals will all receive a different status ailment. The selection is Poisoned, Paralyzed, and Burned. Distribute how you want!

20 Coins

Lightning Capsule

Make everyone roll a 1-3 Dice Block and be Paralyzed for 1 turn.

 20 Coins

P-Wing Capsule

Fly to any Space you want to on the board, then take your turn. The Space you fly to’s effects will not activate.

 20 Coins

Triple Dip Capsule

You can use 3 Capsules or Stuffers.

 20 Coins

Spider Bite Capsule

Cut one player’s Coin count in half.

 20 Coins

Rocket Star Capsule

Make one player of your choice lose a Star. Costs 20 Coins to use.

 20 Coins

Sunny Ceremony Capsule

Puts Coins on ALL of the Spaces. Anyone can pick the Coins up when they pass a Space that has them.

 20 Coins

 

Capsules: 25 Coins

Item

Name

Description

Price

Banzai Bill Capsule

Fire the Banzai Bill at one player. Guaranteed they will lose ALL their Coins.

 25 Coins

Staryu’s Starstorm Capsule

Unleash blue, red, and yellow comets, to steal Coins or Stars from all your rivals. It costs Coins to activate this though.
Works just like Big Boo from Mario Party 2 and 4!

 25 Coins

Frozen Fractals Capsule

Give one rival the Frozen status.

 25 Coins

Miracle Cake Capsule

Boost all Bonus Star stats by one stage.

25 Coins

Blood Scratch Capsule

With sharp claws, scratch your chosen rival, making them lose 1 stage to each Bonus Star stat. 1/3 of them losing each stat.

25 Coins

Fissure Capsule

Make all players in your vicinity have a 1/3 chance of 40 Coins.

25 Coins

Zap Cannon Capsule

Takes 20 Coins from a rival & paralyzes them. Has high Crit ratio, but only has a 1/3 chance of hitting.

 25 Coins

Mirror Coat Capsule

Reflect an attack back at your opponent and double the damage! Unlike the Shield, when you’re attacked, you can CHOOSE to activate it or not.

 25 Coins

SpiderStaryu

I am a joyful 19 year old guy who loves everything Nintendo. I also happen to be the creator of MPI. I am one of the Admins on Mario Party Legacy Forums, I am a Writer and Videographer for the website, and I am one of the Lost Levels on MPL's podcast.

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