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Status Ailments are conditions that can harm or help you. These conditions can hinder a player badly, preventing them from performing their best, or to help the user gain more coins or have more power. The way to inflict an rival with a status condition, is to use a Status Capsule, a Capsule with added effects, or by landing on the Poison Space. Repeating what was mentioned up there, some Status Ailments are ACTUALLY helpful! Pay attention to the descriptions!

Normal Status Condition

This is the O.K. status. This is just the basic template when you have no status ailments, harmful or not.

Status

Name

Description

Turns

O.K.

This is the neutral status for everyone. This just means you’re doing fine.

Always

 

Major Status Conditions

These status ailments are major status conditions, meaning they can’t be stacked. For a better example, think of it this way: If you are “Paralyzed”, you can’t also be “Burned” or “Frozen”; it’s one or the other, not both.

Badly Poisoned

You will lose Coins each turn. It starts at 3, and doubles each turn. 3/6/12/24/48/96/192/384/768/999

10 Turns

Paralyzed

You will move last while paralyzed, and have a 1 in 4 chance of being unable to move.

 1-4 Turns

Burned

You will lose 4-8 Coins each turn. You will also do 10% less coin damage when attacking

1-5 Turns

Frozen

You will be immobilized in a block of ice.

2 Turns

_____________________

 

Stackable Status Conditions

These Status conditions can be stacked. Meaning you can be Poisoned, Fish’d, and Cursed all at once! Keep in mind, you can have one major status condition and have three Stackable Status Conditions. Yes, only three stackable conditions; it doesn’t matter if they are negative or positive!

Status

Name

Description

Turns

Poisoned

You will lose 3-5 Coins at the start of each turn if you have this condition.

3-10 Turns

Fish

Lasts for 3 turns, if you still have this status by then, you will lose all your Coins. Anyone you pass on the board while having this status will get the status as well.

3 Turns

Cursed

Unfortunate events will happen to you each turn, whether it be losing Coins, losing Capsules, losing, Stuffers. being unable to move, or moving backwards!

1-5 Turns

Sadness

You are so sad and depressed… you’ll lose 30% more Coins than usual from Capsule attacks and Boo’s Stealing service…

2-3 Turns

Webbed

All 3 of your Abilities will be useless. Example, Abilities like Poison Heal won’t protect you from the Poisoned status while you are Webbed!

3 Turns

Disabled

You will be unable to use any Capsules and Stocking Stuffers while you are Disabled!

1-3 Turns

Unlucky

Rivals will have a higher chance of getting a Critical Hit when they attack you with Capsules.

2-3 Turns

Vampire

You will lose 2 Coins per Space you pass. At the end of 3 Turns, you will split the Coins between your rivals; the player who gave you this status will get 50% and the other 2 rivals each get 25%.

3 Turns

Happy

You will gain 3-5 Coins at the start of each turn if you have this joyful condition!

3-5 Turns

Love

You will get 3 Coins each Space you pass! The highest amount you can get is 30 Coins.

3 Turns

Gold

You will get 1 Coin each Space you pass! The highest amount you can get is 15 Coins.

2 Turns

Bug-a-Boo

Each turn you will have a choice to bug one of your rivals!
Turn 1 – You will take 7 Coins from a rival.
Turn 2 – You will make a rival lose 1 Capsule.
Turn 3 – You will make a rival move backwards.

3 Turns

Cat

Your Capsule attacks will be 20% stronger while you have the Cat status!

3 Turns

Tanooki

You will take 15 Coins from all rivals you pass! This lasts 3 turns, so you’ll have many chances to get some $$$ with the Tanooki status!

3 Turns

SpiderStaryu

I am a joyful 19 year old guy who loves everything Nintendo. I also happen to be the creator of MPI. I am one of the Admins on Mario Party Legacy Forums, I am a Writer and Videographer for the website, and I am one of the Lost Levels on MPL's podcast.

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