Status Ailments are conditions that can harm or help you. These conditions can hinder a player badly, preventing them from performing their best, or to help the user gain more coins or have more power. The way to inflict an rival with a status condition, is to use a Status Capsule, a Capsule with added effects, or by landing on the Poison Space. Repeating what was mentioned up there, some Status Ailments are ACTUALLY helpful! Pay attention to the descriptions!
Normal Status Condition
This is the O.K. status. This is just the basic template when you have no status ailments, harmful or not.
Status |
Name |
Description |
Turns |
O.K. |
This is the neutral status for everyone. This just means you’re doing fine. |
Always |
Major Status Conditions
These status ailments are major status conditions, meaning they can’t be stacked. For a better example, think of it this way: If you are “Paralyzed”, you can’t also be “Burned” or “Frozen”; it’s one or the other, not both.
Badly Poisoned |
You will lose Coins each turn. It starts at 3, and doubles each turn. 3/6/12/24/48/96/192/384/768/999 |
10 Turns | |
Paralyzed |
You will move last while paralyzed, and have a 1 in 4 chance of being unable to move. |
1-4 Turns | |
Burned |
You will lose 4-8 Coins each turn. You will also do 10% less coin damage when attacking |
1-5 Turns | |
Frozen |
You will be immobilized in a block of ice. |
2 Turns |
_____________________
Stackable Status Conditions
These Status conditions can be stacked. Meaning you can be Poisoned, Fish’d, and Cursed all at once! Keep in mind, you can have one major status condition and have three Stackable Status Conditions. Yes, only three stackable conditions; it doesn’t matter if they are negative or positive!
Status |
Name |
Description |
Turns |
Poisoned |
You will lose 3-5 Coins at the start of each turn if you have this condition. |
3-10 Turns | |
Fish |
Lasts for 3 turns, if you still have this status by then, you will lose all your Coins. Anyone you pass on the board while having this status will get the status as well. |
3 Turns | |
Cursed |
Unfortunate events will happen to you each turn, whether it be losing Coins, losing Capsules, losing, Stuffers. being unable to move, or moving backwards! |
1-5 Turns | |
Sadness |
You are so sad and depressed… you’ll lose 30% more Coins than usual from Capsule attacks and Boo’s Stealing service… |
2-3 Turns | |
Webbed |
All 3 of your Abilities will be useless. Example, Abilities like Poison Heal won’t protect you from the Poisoned status while you are Webbed! |
3 Turns | |
Disabled |
You will be unable to use any Capsules and Stocking Stuffers while you are Disabled! |
1-3 Turns | |
Unlucky |
Rivals will have a higher chance of getting a Critical Hit when they attack you with Capsules. |
2-3 Turns | |
Vampire |
You will lose 2 Coins per Space you pass. At the end of 3 Turns, you will split the Coins between your rivals; the player who gave you this status will get 50% and the other 2 rivals each get 25%. |
3 Turns | |
Happy |
You will gain 3-5 Coins at the start of each turn if you have this joyful condition! |
3-5 Turns | |
Love |
You will get 3 Coins each Space you pass! The highest amount you can get is 30 Coins. |
3 Turns | |
Gold |
You will get 1 Coin each Space you pass! The highest amount you can get is 15 Coins. |
2 Turns | |
Bug-a-Boo |
Each turn you will have a choice to bug one of your rivals! |
3 Turns | |
Cat |
Your Capsule attacks will be 20% stronger while you have the Cat status! |
3 Turns | |
Tanooki |
You will take 15 Coins from all rivals you pass! This lasts 3 turns, so you’ll have many chances to get some $$$ with the Tanooki status! |
3 Turns |
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